Sandustry Wiki Index

The full fan-made index for resources, buildings, mechanics, platform pages, mods, and maps.

Updated 2026-08-16Index5 min
Short answer

Use this fan-made Wiki index to jump to resource guides, building pages, mechanics explainers, and platform/community notes.

Player checklist

  • You need a direct answer before reading the full Wiki-style detail.
  • You want to know which parts are official facts and which parts need a current-build test.
  • You are connecting this topic to a larger factory route and need safe next links.

Avoid this

  • Treating one creator layout as the only correct route.
  • Copying exact rates, tile counts, or shortcuts before checking them in your current build.
  • Mixing modded-map resources into default Early Access guidance.

Wiki Navigation Model

A player should be able to jump by problem: first session, resource, building, mechanic, or community content.

01Start

Beginner guide and tips

02Resources

Water, Lava, Copper, Fluxite, Artifacts

03Buildings

Press, processing, planter, thermal

04Mechanics

Move Lava, infinite water, crackstone, haulers

05Community

Mods and maps

Quick facts

Site statusIndependent fan-made guide.
Official categoriesMaterials, Tools, Buildings, Drones & Enemies in local official notes.
Site categoriesStart, Resources, Buildings, Mechanics, Community.
Page behaviorFast answers first, deeper routes after.

Recommended route

  1. Start with beginner guide if new.
  2. Use Resources for material interactions.
  3. Use Buildings for production structures and terminology.
  4. Use Mechanics for problem-specific searches.
  5. Use Community for mods, maps, and version-sensitive content.

Materials and resources

Water, Lava, Copper, Fluxite, and Artifacts are the main resource pages in the first release.

Buildings and production

Kinetic Slag Press, processing lines, residue/slag burning, and Planter Box form the early building section.

Mechanics

Infinite water, lava movement, Crackstone, and Hauler Drone handling answer specific player problems.

Community and platform

Game Pass, multiplayer, mods, and maps stay separate from core factory mechanics.

Index philosophy

The index should be denser than a marketing homepage and clearer than a raw category dump. It should show the next page a player needs after reading the current answer.

Pages should feel like practical guides first. Uncertain Early Access details can stay marked, but the main reading path should be the answer, route, and next useful link.

Do / Don't

Do

  • Make fan-made status obvious.
  • Route players to the next useful guide.
  • Keep uncertain Early Access mechanics lightly marked.

Don't

  • Do not impersonate official Wiki.
  • Do not make pages feel like site-planning notes.
  • Do not let category pages become empty link farms.

FAQ

Is this the official Wiki?

No. It is an independent fan-made guide site with links to official sources.

Why do some pages mention testing?

Sandustry is Early Access/Game Preview, so demo-era routes and unclear mechanics are marked until they can be checked in the current build.